Observed Clone to Steal Eggs gameplay, shown as context for this guide

Clone to Steal Eggs Zone Directory

The official badges identify nine ordered zone animals, from Chicken to Balrog King. Read live speed requirements; badge award rates are not egg drop rates.

Which zones are officially identified?

The developer-authored badges reviewed October 5, 2026 label nine zone animals in order. The names identify areas and do not establish egg rarity or pet income.

Developer-labelled zone order

TargetZone animalSpeed requirement
Zone 9Balrog KingRead the current in-game requirement
Zone 1ChickenRead the current in-game requirement
Zone 7Dark SentinelRead the current in-game requirement
Zone 6DragonRead the current in-game requirement
Zone 8Sakura BeastRead the current in-game requirement
Zone 2SnakeRead the current in-game requirement
Zone 4T-RexRead the current in-game requirement
Zone 5WhaleRead the current in-game requirement
Zone 3YetiRead the current in-game requirement

What does the badge data leave unknown?

Current speed thresholds, complete egg tables, pet income and hatch odds are not supplied by these badges. Award rates refer to badge awards, not random hatch outcomes. Use the live clone or zone-selection menu to read access conditions.

Zone identity sources

  • Roblox — official Clone to Steal Eggs zone badges

    The developer-authored badge descriptions label zone animals and their order. These are zone identities, not egg or pet rarities. Badge award percentages are not hatch odds; current speed thresholds are not established by this source.

    Accessed
  • Clone to Steal Eggs — official Roblox experience

    The developer description establishes the core loop: train for speed, use clones to steal eggs, and earn cash with pets. It does not give a complete pet catalog, current prices, hatch odds or code list. Reviewed against Roblox's games API on October 5, 2026.

    Accessed
  • BemmyBlox — Clone to Steal Eggs gameplay

    Creator gameplay uploaded September 30, 2026. Reviewed transcript and gameplay: portal setup near 0:08–0:33; clone management near 0:55–1:10; training and area selection near 1:53–2:35; rebirth near 2:57–3:11; pet slots and Equip Best near 6:52–8:15. These observations establish interface context, not permanent prices, multipliers or optimal rankings.

    Accessed
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